How will Odin handle existing editors?

We've gone to great lengths in order to ensure that Odin can be dropped into any existing project. Odin will not apply editors for types that already have a custom editor. All existing property drawers will also continue to work and will be drawn with Odin without any problems.

You also have full control over which types Odin should draw via the Editor Types window found in "Tools > Odin Inspector > Preferences > Editor Types". From there you can enable and disable Odin for particular types, or get an overview over you existing editors.

Can I use Odin for its editors only, without using the serialization? Can I use Odin for its editors only, without using the serialization?
Can I use Odin to make inspectors for my own asset store plugins? Can I use Odin to make inspectors for my own asset store plugins?
Can I use Odin Inspector to create custom editor windows? Can I use Odin Inspector to create custom editor windows?
Does the serialization support Windows Store and UWP? Does the serialization support Windows Store and UWP?
How do I contact Sirenix to report bugs, suggest features, or in general? How do I contact Sirenix to report bugs, suggest features, or in general?
Does Odin support serialization of Unity object references? Does Odin support serialization of Unity object references?
Does Odin support interfaces? Does Odin support interfaces?
How can I add an image to the inspector? How can I add an image to the inspector?
Why isn’t Odin drawing the inspector for my script? Why isn’t Odin drawing the inspector for my script?
Why is Odin not serializing or showing my field or property? Why is Odin not serializing or showing my field or property?
How can I make a list show one item per page? How can I make a list show one item per page?
Does Odin support cross scene references? Does Odin support cross scene references?
Can I disable or hide an inspector property in play mode, or vice versa? Can I disable or hide an inspector property in play mode, or vice versa?
Which platforms are supported by Odin? Which platforms are supported by Odin?
How easy is Odin to uninstall? How easy is Odin to uninstall?
How will Odin affect performance in the inspector? How will Odin affect performance in the inspector?
How can I make my data in Odin Editor Windows persistent? How can I make my data in Odin Editor Windows persistent?
Unity crashed, could this have something to do with Odin? Unity crashed, could this have something to do with Odin?
How can I show static fields and properties in the inspector? How can I show static fields and properties in the inspector?
Can I use Odin's serialization without inheriting from SerializedMonoBehaviour etc.? Can I use Odin's serialization without inheriting from SerializedMonoBehaviour etc.?
How fast is Odin's Serialization system? How fast is Odin's Serialization system?
How stable/reliable is Odin's serialization system? Can I safely use it in my project? How stable/reliable is Odin's serialization system? Can I safely use it in my project?
Is it possible to customize how the dictionary drawer draw its key-type using attributes? Is it possible to customize how the dictionary drawer draw its key-type using attributes?
How can I make an attribute that lets you drag elements unto a member to set its value? How can I make an attribute that lets you drag elements unto a member to set its value?
Why are my values disappearing when I hit play? Why are my values disappearing when I hit play?
Can I write my own custom editor code using Odin? Can I write my own custom editor code using Odin?