How easy is Odin to uninstall?

All of Odin's editor features works without inheriting from any base-class. We've made sure that all of Odin's attributes is in its own .dll file. That way, you can always remove Odin, and only keep the Sirenix.OdinInspector.Attributes.dll and continue with your project, without any compiler errors.

However, as soon as you commit to using Odin's serialization system; leveraging classes such as SerializedMonoBehaviour and SerializedScriptableObject you could be in for quite a ride if you suddenly need to uninstall since you would need to find a replacement for serializing your data or make one yourself.

If you should stumble upon any issues please report it on our issue tracker. We'll do our best to resolve it as quickly as possible.

Can I use Odin for its editors only, without using the serialization? Can I use Odin for its editors only, without using the serialization?
Can I use Odin to make inspectors for my own asset store plugins? Can I use Odin to make inspectors for my own asset store plugins?
Can I use Odin Inspector to create custom editor windows? Can I use Odin Inspector to create custom editor windows?
Does the serialization support Windows Store and UWP? Does the serialization support Windows Store and UWP?
How do I contact Sirenix to report bugs, suggest features, or in general? How do I contact Sirenix to report bugs, suggest features, or in general?
Does Odin support serialization of Unity object references? Does Odin support serialization of Unity object references?
Does Odin support interfaces? Does Odin support interfaces?
How can I add an image to the inspector? How can I add an image to the inspector?
Why isn’t Odin drawing the inspector for my script? Why isn’t Odin drawing the inspector for my script?
Why is Odin not serializing or showing my field or property? Why is Odin not serializing or showing my field or property?
How will Odin handle existing editors? How will Odin handle existing editors?
How can I make a list show one item per page? How can I make a list show one item per page?
Does Odin support cross scene references? Does Odin support cross scene references?
Can I disable or hide an inspector property in play mode, or vice versa? Can I disable or hide an inspector property in play mode, or vice versa?
Which platforms are supported by Odin? Which platforms are supported by Odin?
How will Odin affect performance in the inspector? How will Odin affect performance in the inspector?
How can I make my data in Odin Editor Windows persistent? How can I make my data in Odin Editor Windows persistent?
Unity crashed, could this have something to do with Odin? Unity crashed, could this have something to do with Odin?
How can I show static fields and properties in the inspector? How can I show static fields and properties in the inspector?
Can I use Odin's serialization without inheriting from SerializedMonoBehaviour etc.? Can I use Odin's serialization without inheriting from SerializedMonoBehaviour etc.?
How fast is Odin's Serialization system? How fast is Odin's Serialization system?
How stable/reliable is Odin's serialization system? Can I safely use it in my project? How stable/reliable is Odin's serialization system? Can I safely use it in my project?
Is it possible to customize how the dictionary drawer draw its key-type using attributes? Is it possible to customize how the dictionary drawer draw its key-type using attributes?
How can I make an attribute that lets you drag elements unto a member to set its value? How can I make an attribute that lets you drag elements unto a member to set its value?
Why are my values disappearing when I hit play? Why are my values disappearing when I hit play?
Can I write my own custom editor code using Odin? Can I write my own custom editor code using Odin?
Why is there a Serializable JSON Dictionary in my Odin Editor Window? Why is there a Serializable JSON Dictionary in my Odin Editor Window?
How can I rename a type without loosing data? How can I rename a type without loosing data?